Magnetic Field Disruptions
Premiere · Star Trek CCG Second Edition
- Type
- dilemma
- Affiliation
- Neutral
- Rarity
- common
- Number
- 36
- Cost
- 1
- Points
- 0
- Integrity
- 0
- Cunning
- 0
- Strength
- 0
- Range
- 0
- Weapons
- 0
- Shields
- 0
Rules text
Choose a personnel who has Astrometrics or Navigation to be stopped. If you cannot, randomly select a personnel to be killed.
