Alien Abduction
Premiere · Star Trek CCG Second Edition
- Type
- dilemma
- Affiliation
- Neutral
- Rarity
- common
- Number
- 3
- Cost
- 1
- Points
- 0
- Integrity
- 0
- Cunning
- 0
- Strength
- 0
- Range
- 0
- Weapons
- 0
- Shields
- 0
Rules text
Unless you have 2 Engineer and Physics or Medical and Transporters, randomly select three personnel to be stopped.
