Torture
Premiere · Star Trek CCG Second Edition
- Type
- interrupt
- Affiliation
- Neutral
- Rarity
- uncommon
- Number
- 146
- Cost
- 0
- Points
- 0
- Integrity
- 0
- Cunning
- 0
- Strength
- 0
- Range
- 0
- Weapons
- 0
- Shields
- 0
- Keywords
- Punishment
Rules text
You may play only one copy of this interrupt each turn. Order - Choose one of your captives. Each of your Intelligence personnel gains that captive's skills until the end of your turn.
