Condition Captive
Premiere · Star Trek CCG Second Edition
- Type
- interrupt
- Affiliation
- Neutral
- Rarity
- rare
- Number
- 124
- Cost
- 0
- Points
- 0
- Integrity
- 0
- Cunning
- 0
- Strength
- 0
- Range
- 0
- Weapons
- 0
- Shields
- 0
- Keywords
- Punishment
Rules text
Order - Place your captive on your headquarters mission. You now command that personnel.
