Ties of Blood and WaterClick artwork to view full size
CARD DETAILS

Ties of Blood and Water

Premiere · Star Trek CCG Second Edition

Type
interrupt
Affiliation
Neutral
Rarity
starter
Number
145
Cost
0
Points
0
Integrity
0
Cunning
0
Strength
0
Range
0
Weapons
0
Shields
0

Rules text

When your [Baj] personnel is facing a dilemma, he or she gains all skills on a [Baj] personnel in your discard pile. This effect lasts until the end of that dilemma.