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CARD DETAILS

Shady Resources

Premiere · Star Trek CCG Second Edition

Type
interrupt
Affiliation
Neutral
Rarity
starter
Number
140
Cost
0
Points
0
Integrity
0
Cunning
0
Strength
0
Range
0
Weapons
0
Shields
0

Rules text

When your personnel is facing a dilemma, discard a card from hand to make him or her gain all skills on one of your other Treachery personnel at this mission. This effect lasts until the end of that dilemma.