Shady Resources
Premiere · Star Trek CCG Second Edition
- Type
- interrupt
- Affiliation
- Neutral
- Rarity
- starter
- Number
- 140
- Cost
- 0
- Points
- 0
- Integrity
- 0
- Cunning
- 0
- Strength
- 0
- Range
- 0
- Weapons
- 0
- Shields
- 0
Rules text
When your personnel is facing a dilemma, discard a card from hand to make him or her gain all skills on one of your other Treachery personnel at this mission. This effect lasts until the end of that dilemma.
