Secret Conspiracy
Premiere · Star Trek CCG Second Edition
- Type
- interrupt
- Affiliation
- Neutral
- Rarity
- rare
- Number
- 137
- Cost
- 0
- Points
- 0
- Integrity
- 0
- Cunning
- 0
- Strength
- 0
- Range
- 0
- Weapons
- 0
- Shields
- 0
Rules text
When an opponent's personnel is about to complete a mission, add the skills (except Intelligence) of your [Rom] Intelligence personnel at that mission to the mission's requirements. This effect lasts until the end of that opponent's turn.
