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CARD DETAILS

Secret Conspiracy

Premiere · Star Trek CCG Second Edition

Type
interrupt
Affiliation
Neutral
Rarity
rare
Number
137
Cost
0
Points
0
Integrity
0
Cunning
0
Strength
0
Range
0
Weapons
0
Shields
0

Rules text

When an opponent's personnel is about to complete a mission, add the skills (except Intelligence) of your [Rom] Intelligence personnel at that mission to the mission's requirements. This effect lasts until the end of that opponent's turn.