Pursuit Course
Premiere · Star Trek CCG Second Edition
- Type
- interrupt
- Affiliation
- Neutral
- Rarity
- rare
- Number
- 134
- Cost
- 0
- Points
- 0
- Integrity
- 0
- Cunning
- 0
- Strength
- 0
- Range
- 0
- Weapons
- 0
- Shields
- 0
- Keywords
- Pursuit · Temporal
Rules text
When an opponent's ship moves away from a mission where you have a staffed ship, place that ship at the mission the opponent's ship moves to.
