Emergency EvacuationClick artwork to view full size
CARD DETAILS

Emergency Evacuation

I Want to Believe · X-Files CCG

Type
combat
Rarity
Community
Number
7
Cost
3
Cost Pool
RP
Stats
Health: 0 · Lrc: 0 · Crc: 0 · Resource: 0
Keywords
combat
Activators
combat

Rules text

Play this card at the end of any Combat round to allow up to two Agents in that Team to leave the Combat if their HEALTH was not reduced to zero yet. Both Agents may still contribute their skills to other skill checks and be moved to the Hospital this turn.