Car TroublesClick artwork to view full size
CARD DETAILS

Car Troubles

Premiere · X-Files CCG

Type
bluff
Rarity
Fixed
Number
110
Cost
3
Cost Pool
CP
Stats
Health: 0 · Lrc: 0 · Crc: 0 · Resource: 0
Keywords
bluff · phenomena · move
Activators
conspiracy

Rules text

Play on a Team of three or more Agents moving to the same Site. The Team may only send two Agents to that Site (owning player's choice). Any extra Agents remain in the Team but may not contribute their skills to any checks this turn. In addition, playing this card will prevent the use of the "Evasive Maneuver" card by this Team this turn.