Close Call
Incursion · WARS Trading Card Game
- Type
- interrupt
- Rarity
- C
- Number
- 173
- Cost
- 0
- Destiny
- 5
Rules text
You may play this interrupt only during your move phase. Put your target ship or unit in its owner's hand.
When initiative is lost, Shi pilots have the instincts to choose to live to fight again.
Browse only: this printing is in the archive but is not currently playable.
