Ace McCallister
Incursion · WARS Trading Card Game
- Type
- character
- Rarity
- R
- Number
- 112
- Cost
- 0
- Destiny
- 6
Rules text
• Lose a card at random from your hand ≈ This character is immune to attrition until end of turn. • Pay 4 energy ≈ Until end of turn, make this character defense +2 if [D] = 1 or 2; power + 2 instead if that destiny = 3 or 4; or power +6, tactics +6, and defense +6 instead if that destiny = 5 or 6.
Ace's actions are impossible to predict. His fate is tied to the next card in the deck.
Browse only: this printing is in the archive but is not currently playable.
