Lost
Premier · Tomb Raider CCG
- Type
- Action
- Rarity
- Starter2
- Number
- 049
Rules text
Play at the beginning of a Tomb Raider's action round. The Raider must make a 9 Think test each time she changes locations. If she fails, you decide which way the Tomb Raider moves.
Browse only: this printing is in the archive but is not currently playable.
