A Few Maneuvers
Premiere · Star Wars Customizable Card Game
- Type
- interrupt
- Side
- light
- Rarity
- C2
- Destiny
- 6
Rules text
Add 2 to hyperspeed and maneuver of any starfighter for the remainder of this turn. (Interrupt may even affect the result immediately after a destiny draw targeting the starfighter's maneuver.)
'...I know a few maneuvers. We'll lose them.' Boosted shields and fancy flying are necessary to escape Imperial weapon fire until hyperspace jump can be made.
