Sgt. Earl MonroeClick artwork to view full size
CARD DETAILS

Sgt. Earl Monroe

Core Set (2026) · Arkham Horror LCG: Chapter Two

Type
enemy
Number
142
Health
4
Level
0
Traits
humanoid · police · elite
Stats
Willpower: 0 · Intellect: 0 · Combat: 0 · Agility: 0

Rules text

Elusive. <i>(After this enemy attacks or is attacked while it is ready, it moves to a connecting location with no investigators and exhausts.)</i> [action]: <b>Parley.</b> Test [combat] (4). Decrease the difficulty for this test by 1 for each damage on Sgt. Earl Monroe. If you succeed, ([codex] 4).