Sgt. Earl Monroe
Core Set (2026) · Arkham Horror LCG: Chapter Two
- Type
- enemy
- Number
- 142
- Health
- 4
- Level
- 0
- Traits
- humanoid · police · elite
- Stats
- Willpower: 0 · Intellect: 0 · Combat: 0 · Agility: 0
Rules text
Elusive. <i>(After this enemy attacks or is attacked while it is ready, it moves to a connecting location with no investigators and exhausts.)</i> [action]: <b>Parley.</b> Test [combat] (4). Decrease the difficulty for this test by 1 for each damage on Sgt. Earl Monroe. If you succeed, ([codex] 4).
